First, someone learned how to skip to the top of the infinite stairs and how to glitch through some doors. 70 stars is equivalent to a fast casual run of the game, since 70 stars are the minimum to beat the game without using glitches.įrom there, the other 3 categories exist because people found progressively more effective glitches over time for skipping content. 120 stars is effectively equivalent to a 100% run in other games, where you get every available star. There are historical reasons behind each of these categories. They are split up based on how many stars are required before finishing the game. There are different categories of speed runs. If you are interested in these kinds of technical glitches, you should check out pannenkoek2012 and his second channel on youtube. I'm not aware of any glitches where you can load into a different zone through a locked door. The upper castle only have one entrance, so this trick can't be used here.
Normally you can't activate a door while underwater, but if you reach the door before the game can register that you are swimming its possible. The reason why you can skip the first key as you showed, is because the basement has a second entrance, which is not locked. You have to activate the door to load into the different zone. It is possible to get behind the key doors, probably even without TAS, but there is simply nothing there. Like the outside of the castle is a separate zone, and glitching through the door won't actually bring you inside the lobby.
You can check out Niftski’s streaming adventures on Twitch here.The reason why is because the castle is split into multiple zones (ground floor, basement, and upper castle), which are not loaded at the same time. So while this run is definitely perfect for now, a more perfect run could theoretically be discovered in the future… Does that make sense? Whether or not that happens could take years or more, as the 4:55 standard has been the wall for quite some time now, but it’s all about trying out every angle for new challengers. With that said, you never know when something new can be discovered or an advanced tactic can be tried with speedruns across the board, so others are certain to try to find a way to shave off a moment. Shaving off the milliseconds in this particular run makes all the difference, and while speedrun records are constantly in flux, this one might be “the one” for Mario. In this particular case, it really does come down to milliseconds, as a cache of other incredible speedruns have the Mario adventure down to 4 minutes and 55 seconds proper. Warp pipes, am I right? Check out the run right here! is obviously a title with no shortage of speedrunning attention, as numerous folks have attempted to make Mario’s journey faster and faster over the years, ever since its first outing on the NES before any sort of speedrunning was a competitive practice. Sometimes, all factors need to really line up to glean that additional and sometimes miraculous split second to make a speedrun ascend to greatness. Obviously, this includes the incredibly skilled speedrunning preparation, practice, and precise play from Niftski. While anything is possible, this new run is being called perfect (or close to it) by others in the speedrunning community, as apparently everything lined up immaculately on every end of things. In speedruns for many classic games, seconds are all that separate the record from other competitors. THE 55 BARRIER IS FINALLY BROKEN! This is the single greatest accomplishment out of anything I've ever done with this game! Huge thanks to everyone who supported me on this grind!! <3